questmapping • about 2 years ago
Is it mandatory to develop the project in Unity?
Are there alternatives (with available SDKs) for developing the project for this hackathon?
Comments are closed.
questmapping • about 2 years ago
Are there alternatives (with available SDKs) for developing the project for this hackathon?
Comments are closed.
6 comments
Shawni Devpost Manager • about 2 years ago
You can use WebXR, OpenXR or Unreal Engine as well. The Resources tab has some places for you to get started: https://metaquesthackathon.devpost.com/resources
Thomas Hou • about 2 years ago
If we were to submit a WebXR experience, what would be the submission requirements?
Shawni Devpost Manager • about 2 years ago
The submission requirements are the same regardless of the tech you use to build your project.
Tibor Udvari • about 2 years ago
This is from the rules page:
> Build a mixed reality experience (...) including at least one Mixed Reality (MR) Capability (e.g., Passthrough, Spatial Anchors, Scene, Mesh, Depth) AND at least one Presence Platform SDK (Interaction SDK, Movement SDK, Voice SDK, Haptics SDK, or Audio SDK)
None of these Presence Platform SDKs are available for WebXR.
I'm guessing the only way would be to wrap a browser into an app and pass in capabilities externally through OpenXR or something. At that point it's not really worth it IMHO.
Feature lise here for reference: https://developer.oculus.com/presence-platform/
Please let me know if I misunderstood something.
questmapping • about 2 years ago
What about hand tracking? Is it part of PP SDK? If it is, it's available for webxr, and if not we should check maybe openXR (available on Godot)
Tibor Udvari • about 2 years ago
That is not clear to me, I feel it would mostly be interaction SDK I think but some confirmation would be nice in any case.