•   about 2 years ago

Is it mandatory to develop the project in Unity?

Are there alternatives (with available SDKs) for developing the project for this hackathon?

  • 6 comments

  • Manager   •   about 2 years ago

    You can use WebXR, OpenXR or Unreal Engine as well. The Resources tab has some places for you to get started: https://metaquesthackathon.devpost.com/resources

  •   •   about 2 years ago

    If we were to submit a WebXR experience, what would be the submission requirements?

  • Manager   •   about 2 years ago

    The submission requirements are the same regardless of the tech you use to build your project.

  •   •   about 2 years ago

    This is from the rules page:
    > Build a mixed reality experience (...) including at least one Mixed Reality (MR) Capability (e.g., Passthrough, Spatial Anchors, Scene, Mesh, Depth) AND at least one Presence Platform SDK (Interaction SDK, Movement SDK, Voice SDK, Haptics SDK, or Audio SDK)

    None of these Presence Platform SDKs are available for WebXR.

    I'm guessing the only way would be to wrap a browser into an app and pass in capabilities externally through OpenXR or something. At that point it's not really worth it IMHO.

    Feature lise here for reference: https://developer.oculus.com/presence-platform/

    Please let me know if I misunderstood something.

  •   •   about 2 years ago

    What about hand tracking? Is it part of PP SDK? If it is, it's available for webxr, and if not we should check maybe openXR (available on Godot)

  •   •   about 2 years ago

    That is not clear to me, I feel it would mostly be interaction SDK I think but some confirmation would be nice in any case.

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